Death Guard vs. Space Marines (1,000 points) – Battle Report


List Theory


I went back to mono-codex Death Guard for this game.  The size was dropped to 1,000 points in the hopes that we might manage two games.  My Nurgle Daemons battalion is a heavy investment at 768 points, and I felt that I wanted a bit more shooting then I could fit in around that.  So I went for pure Death Guard, and after saying that I wanted to be a bit more shooty I then decided that it would be fun to try and work on my melee Plague Marines again.  Plus I now have two rusted Rhinos, so this would be a good excuse to get them onto the table.

So my melee Plague Marines needed to get into combat quickly, so they would go into one Rhino.  The second Rhino was to carry some Plasma equipped Plague Marines, and they’d need a Chaos Lord for re-rolling those 1’s when overloading.  A Plagueburst Crawler was also taken so as to give something else to shoot at other than my Rhinos.  And now the list pretty much wrote itself.  Some Poxwalkers for objective holding and board control and a Deamon Prince to offer a fast moving threat along with the Plagueburst Crawler.  To fill up the Rhinos I popped a Foul Blightspawn into each.  And now we’re good to go.

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Nurgle vs. Space Marines (1,500 points) – Battle Report


This was a rematch against the Space Marines that I took on in my last game, we’d upped the points to 1,500 for this

List Theory


This time I was focussed on trying to integrate my Nurgle Daemons with my Death Guard.  The points had been upped so I had a bit more room, but it was still going to be tight.  So I made the decision to drop Rotigus.  This meant that I could take two elements to my Death Guard force.

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Nurgle vs. Space Marines (1,000 points) – Battle Report

This was a small 1000 point game against a home brew Chapter of Space Marines called, I believe, the Crimson Stars.  They’d taken Chapter traits that allow to fire Assault weapons within the -1 penalty if they advance, these would be highly mobile Marines.

List Theory


1,000 points would be a real squeeze as I wanted to keep on working with my Nurgle Daemons and my Contemptor Dreadnought.  The only way I could make it work was to take the Nurgle Battalion and then two auxiliary detachments to fit in the Chaos Lord and the Dreadnought.  That would cost me 2CP, but I was planning on trying out footslogging Rotigus across the table so I didn’t need a whole load to deep strike him.  The Plaguebearers would have to lose their banner and the Contemptor take butcher cannons to make the numbers add up.

The Game


We rolled the Beachhead mission from Chapter Approved 2018.  There would be three objectives, one in the centre and one in each of the two deployment zones.  Starting from the second round you score at the start of your turn for each marker you control.  The one in your enemy’s deployment zone would be 3VP, the one in your own 1VP and the on in the centre 2VP.  The deployment map was Search and Destroy, so a quarter of the table each with a 9″ exclusion zone around the centre.

My plan would be to park the Dreadnought on the objective in my zone, walk the Daemons up to the centre and drop Nurglings to harass each flank of the Marine army.  The Daemons could, if it worked out, continue on into the enemy deployment zone.

The forces of Nurgle would get the first turn.

Turn 1

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Nurgle vs. Space Marines (1,750 points) – Battle Report


This was a rematch against the home brew Space Marines chapter that I won a very narrow victory against in my previous game.  This was going to be a grudge match.  My opponent wisely prepared for this by considering my likely army when building his own.  I, on the other hand, continued with my recent pattern of just flinging Nurgle units at the table so that I could see what sticks.

List Theory


My Nurgle Battalion took centre stage in the list alongside my newly finished Death Guard Contemptor Dreadnought.  I wanted to try out two “Dreadnoughts”, so also took my Helbrute.  I then wanted something to get up close to the enemy while the slower Nurgle Daemons were on their way in, so I took my winged Daemon Prince.  This lead to some compromises.  Ideally the Prince works will with Foetid Bloat Drones and the Contemptor would have been packing the two lascannons he was modelled with.  But there wasn’t enough points for that.  So it would be two Plagueburst Crawlers and a Contemptor with the cheaper Butcher Cannons.  I filled out a Death Guard Battalion with two units of Poxwalkers, a unit of Cultists and a Chaos Lord to give re-rolls to the Hellbrutes and to earn me some more command points.

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Nurgle vs. Space Marines (1,750 points) – Battle Report


I went tri-codex for this one, it’s Chaos Soup!

List Theory


This was all about fielding my Nurgle Daemons again, so that was a big chunk of my army sorted without thinking.  After my first game with the Daemons I reached the conclusion that the rest of my army needed to be as shooty as possible and preferably with some long range firepower.  So I took a seven man squad of Plasma equipped Plague Marines, a seven man squad of Blight Launcher equipped Plague Marines, a War Dog with the cannons, two Plagueburst Crawlers, two Chaos Lords for cheap HQs and re-rolls and finally a squad of Poxwalkers for wrapping and board control.

The plan was that one of the Chaos Lords was my Warlord and had the Arch-Contaminator trait to re-roll all Plague Weapons.  He would buff the two Plagueburst Crawlers and the Blight Launcher Marines and that they would be mobile if required.  The squad of Plasma Plague Marines would hunker down somewhere backed by the other Chaos Lord and shoot things.  The War Dog would do likewise and the Poxwalkers would be where required.  As before all the Daemons except the Nurglings would go into Deep Strike and I would drop them off where I needed them.

The Game



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Nurgle vs. Dark Angels (1,750pts) – Battle Report


I finally get my Battalion of Nurgle Daemons on the table, my Death Guard fight alongside allies from Grandfather Nurgle!

I apologise for some of the rubbish photos on this write up, what limited photography skills I have deserted me on the night.

List Theory

The heart of the list was all the Nurgle Daemons that I had.  So that’s thirty Plaguebearers, a Poxbringer (buffs strength of nearby Daemons), a Spoilpox Scrivener (buffs the speed and attacks of nearby Plaguebearers), Rotigus and two units of Nurglings.

All of those Daemons are very melee focussed, so for my Death Guard I took some shooty stuff.  Two Plagueburst Crawlers, two squads of Plasma equipped Plague Marines buffed by two Chaos Lord and then an expanded squad of Cultists to fill up another battalion and to use up my remaining points.

I did plan to put the Marines in the Rhinos for speed.  But, looking back, given that I was also planning on deepstriking the Nurgle Daemons I should have focussed on adding even more dakka instead.

The Game

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Death Guard vs. Dark Angels (1,750 pts) – Battle Report

I’m having a real love/hate thing going on with Maelstrom of War missions and the Tactical Objective cards.  A few too many times recently I’ve seen them be randomly cruel to a player, and I’ve suffered and benefited from that.  On the other hand I also do quite enjoy the cruelty and the work that you have to do to chase the points on the cards.  But all that said I think I do prefer the Eternal War missions, I like going into a game with a grand plan and then either seeing it succeed or be stomped underfoot by a Knight.

But anyway, this would be a Maelstrom of War mission, so cards ahoy…

List Theory


I enjoyed playing a Poxwalker Horde in my last game so the heart of my list remained true to that.  Two large mobs of Poxwalkers backed up by Typhus.  I also took a squad of Plague Marines with Blight Launchers, a Chaos Lord and a Noxious Blightbringer.  The idea being that this would be a footslogging horde who could advance up the table buffed by the Blightbringer (roll 2d6 when advancing and pick the highest).  The Blight Launchers are assault weapons and so can fire after advancing without penalty due the Death Guard Inexorable Advance rule.  The Chaos Lord would be there to give re-rolls, which given the low number of shots from advancing Plague Marines would make help to make them matter.

I then had a Chaos Lord supported gun line of Plasma equipped Plague Marines and a Helbrute kitted out with a missile launcher and a twin Lascannon.  With this would be two squads of Cultists to act as a screen and/or board control.  They would also serve to boost me out to two battalions so that I could get some extra CP.

For speed I took my Daemon Prince and two Bloat Drones, they would race forwards and grab objectives or kill things as appropriate.

Finally I’ve also enjoyed using my Blightlord Terminators.  Sometimes I’m inept with them, often in fact, but I enjoy them and I clearly need the practice so into the list they go.

The Game


We rolled the Tactical Cascade mission from Chapter Approved 2018.  We would be able to chose our initial two objectives and then for each objective we complete in a round we can generate two new objectives in the next (up to a maximum of six new objectives).

Deployment would be the Search and Destroy map with the two forces in opposite corners.

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