I’m having a real love/hate thing going on with Maelstrom of War missions and the Tactical Objective cards. A few too many times recently I’ve seen them be randomly cruel to a player, and I’ve suffered and benefited from that. On the other hand I also do quite enjoy the cruelty and the work that you have to do to chase the points on the cards. But all that said I think I do prefer the Eternal War missions, I like going into a game with a grand plan and then either seeing it succeed or be stomped underfoot by a Knight.
But anyway, this would be a Maelstrom of War mission, so cards ahoy…
I enjoyed playing a Poxwalker Horde in my last game so the heart of my list remained true to that. Two large mobs of Poxwalkers backed up by Typhus. I also took a squad of Plague Marines with Blight Launchers, a Chaos Lord and a Noxious Blightbringer. The idea being that this would be a footslogging horde who could advance up the table buffed by the Blightbringer (roll 2d6 when advancing and pick the highest). The Blight Launchers are assault weapons and so can fire after advancing without penalty due the Death Guard Inexorable Advance rule. The Chaos Lord would be there to give re-rolls, which given the low number of shots from advancing Plague Marines would make help to make them matter.
I then had a Chaos Lord supported gun line of Plasma equipped Plague Marines and a Helbrute kitted out with a missile launcher and a twin Lascannon. With this would be two squads of Cultists to act as a screen and/or board control. They would also serve to boost me out to two battalions so that I could get some extra CP.
For speed I took my Daemon Prince and two Bloat Drones, they would race forwards and grab objectives or kill things as appropriate.
Finally I’ve also enjoyed using my Blightlord Terminators. Sometimes I’m inept with them, often in fact, but I enjoy them and I clearly need the practice so into the list they go.
We rolled the Tactical Cascade mission from Chapter Approved 2018. We would be able to chose our initial two objectives and then for each objective we complete in a round we can generate two new objectives in the next (up to a maximum of six new objectives).
Deployment would be the Search and Destroy map with the two forces in opposite corners.
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