This game was a couple of weeks ago but I’ve been bit busy so I’m playing catch up….
I had no idea what the Adeptus Mechanicus would be like, so I wanted a fairly flexible list and didn’t try to build it to counter any particular type of army.
I’m still enjoying playing a Zombie horde so I took two full squads of 20 Poxwalkers backed by Typhus to buff them. They could be used to take an objective (as long as it wasn’t too far away), hold something in my deployment zone, to act as a screen against melee armies or to tarpit big monsters.
I then took two seven man squads of Plama equipped Plague Marines. They would be supported by a Chaos Lord and would travel in two Rhinos. These would be used to rapidly get somewhere useful so as to get the Plasma into useful range. This would give me some S8 anti-tank capability.
Further anti-tank would be provided by a Helbrute equipped with Lascannons and a Missile Launcher, this would be backed by another Chaos Lord to try to make him as effective as possible.
Some light long range anti-armour would be proved by two Wardogs armed with Autocannons. They’re not so good at taking on T8 armour but if there’s any T7 or under armour around then they’re pretty good. They’re also useful at taking down tougher multi-wound models such as Primaris Marines or Terminators.
I did need something speedy that I could hurl at the enemy to buy time while my Poxwalker horde gets into position. And that would be a Daemon Prince backed by two Plagueburst Crawlers. The Prince would also be my Warlord with the Arch-Contaminator trait so as to buff the Crawlers.
My army is now getting pretty large with a lot of infantry, I add two ten man Cultist squads which allow me to take two Battalions and earn some extra CP. The Cultists can also act as a screen to protect my Helbrute against any deep striking mischief.
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