Painting a rusty barrel

This was a suggestion from my youngest daughter. I had a plastic container of sweets that looks like a barrel, she suggested that I paint it up and use it as scenery. That sounded like a great idea so I went for it. I also wanted to work on some hobby techniques at the same time, so I decided that I would brave airbrushing once again.

The barrel was cleaned up and then undercoated with a white spray can. Then out came the airbrush for a coat of Leadbelcher, which worked well, and an all over tint of Agrax Earthshade, which went a bit wrong in one place. I think that I applied too much paint and it puddled, and looked ugly.

However one of the good things with painting Nurgle related stuff is that you can always cover up mistakes with an application of filth. I always planned to rust up the barrel and I hoped that that would cover up the problem. I was unsure if I would rust some of it or all of it, so I did a bit and then decided to go all out. The Typhus Corrosion that the Ryza Rust is drybrushed on top of was applied pretty thickly, but then I’d attack it with a tissue to try and make the coating a bit more random.

And with a few layers or Nurgle’s Rot applied around the top the project was complete.

I used the barrel as an objective in game against the Adeptus Mechanicus, this was a teaching game so won’t get a proper write up, but I did take a few photos.

Post Project Thoughts

  • The metal went on pretty nicely and pretty evenly, I took it slowly and didn’t rush. I’m pleased with that.
  • The shade of Agrax Earthshade mostly worked, apart from the one bit where it didn’t. I think I just sprayed too much on. So I need to watch my speed and let the paint be applied in thin layers.
  • I need to do more airbrushing…

Death Guard vs Orks (1,000 points) – Battle Report

List Theory

This was another 1,000 point game and I wanted to continue to work with the Terminus Est Assault Force. I based my list on what I used for my last game. However this time I wanted to try three ten model sized units of Poxwalkers rather than the two bigger mobs that I had been using. This would reduce the cost of the Rotting Tide stratagem that could bring them back to the table after being wiped out. It also meant that as my three troop slots were filled for my batallion that I could drop the Plague Marines and instead put my Possessed onto the table.

I also juggled Typhus’ psychic powers slightly, Rotwind was dropped and Noxious Discharge brought in. Rotwind would drop AP but Noxious Discharge could hurt big groups of units all together. I worried that I lacked the ability to cause hurt, so that would be nice.

The Game

Setup

We rolled the Direct Assault mission from the War Zone Nachmund book. This has a rule that if an objective is controlled in your command phase by a unit with Objective Secured then you can keep it even if you move units off of it, this really helps smaller games, you don’t have units tied up just sitting on objectives. There is also a new Primary, Direct Assault, this gives point for taking a new objective or destroying an enemy unit that was within range of an objective.

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Death Guard vs Astra Militarum (1,000 points) – Battle Report

List Theory

I decided to stick with the list that I used in my last game against the Orks. It seemed to play OK and I wanted to see if that was luck or just the list that it came up against. I did change Typhus’ psychic powers, I dropped Lungrot and took Accelerated Entropy. The former, which affects a unit’s ability to charge, seemed very situational where as the latter just hands out Mortal Wounds which seemed more powerful.

The Game

Setup

We rolled the Desperate Raid mission from the Warzone Nachmund: Grand Tournament book. This gives some mission specific rules:

  • You can only generate CP in your command phase if you control one of the objectives in your deployment zone.
  • If objectives are held in your command phase by a unit with Objective Secured then you can continue to hold if even if that unit moves away.
  • 3VP are available if you hold an objective in your enemy deployment zone.

The 3VP primary objective encourages me to go for Behind enemy lines as a secondary objective. The two should play nicely together. I decide to deep strike one unit of Deathshroud and one unit of Plague Marines to help with this. My smaller unit of Poxwalkers will hang back in my deployment zone and everything else would roll forwards to push into the enemy deployment zone.

I didn’t seem to notice that my opponent had put infantry into reserves and would bring them on as a raid, this would bite me later…

The Astra Militarum would take the first turn.

Continue reading “Death Guard vs Astra Militarum (1,000 points) – Battle Report”

Death Guard vs Orks (1,000 points) – Battle Report

List Theory

I’ve been dithering about switching to a Terminus Est Assault Force list for a while now. I had the chance for a smaller game so here we go…

I’d just finished my second unit of Deathshrouds, so I really wanted to use them if I could. I also knew that I wanted Typhus, Poxwalkers and a Foul Blightspawn. With that decided I then had a bit of a tough time.

Wanting to take three Elite Units meant that I couldn’t take a Patrol detachment, I didn’t want to spend any of my previous Command Points on a Vanguard detachment so I would have to take a Battalion. This then meant that I needed three units of troops. The two units of Deathshroud would, due to the Diseased Minions rule, let me take two units of Poxwalkers so I needed a third troop unit. Cultists seem very limited in the 9th Edition Codex as they no longer get Objective Secured. I therefore went for a unit of Plague Marines, these could be deep struck using the Outbreak Assault rule and thus give me some flexibility. I also needed to take another HQ in my Battalion, I went for a Plague Caster as I couldn’t take another Lord alongside Typhus.

By now I was running out of points, I had to decide between have two understrength units of Poxwalkers or one at full strength and one at fourteen. The latter path seemed best, having one as large as possible would give me a nice target for Rotting Tide if I needed it in the game.

The Game

Setup

This was my first time using the new War Zone Nachmund: Grand Tournament book and we rolled the Surge of Faith mission. Given that this was the first time with this book for both my opponent and I we decided to skip the secondaries and just do the primary objectives, yes the plural is correct, there are two primary objectives now. The second primary objective in this mission was about performing actions on objectives, you would get more for ones further from your deployment zone.

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Three new Deathshroud Terminators

I’ve completed another three Deathshroud for my Death Guard army. I’ve been impressed with how they’re working on the table and they’ll add some more models to the Terminus Est Assault Force army that I’d like to try playing.

I painted my first Deathshrouds just over three years ago, so this was my chance to also see how my painting has come along. I think I show signs of improvement.

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