Nurgle vs Orks (1,750 points) – Battle Report

I’ve played this player and his Orks once before and managed a victory, this so this is a rematch.

List Theory


Epidemius was ready to hit the table, he buffs Nurgle Daemons, so this list was all about taking as many of them as I could.  Epidemius’ ability isn’t limited to Daemons from the Chaos Daemos codex.  A number of Death Guard units have the required key words, so I would be using them as well.  I set myself some rules which were that if I didn’t take a Daemon unit in a Death Guard slot then I had to take the cheapest option.  So one of my HQs was a Chaos Lord and two of my three troop choices were Cultists.  For the third troop choice I did break the rules and took Plague Marines, I like Plague Marines.  I knew that my list had a weakness in that it was really lacking in anti-armour capability.  I had no Helbrutes, Dreadnoughts or Plasma.  If there were a lot of T8 vehicles in the army I was facing then I would have a tough game.

My plans would be to use the Death Guard troops to guard Epidemius somewhere towards the rear.  The Death Guard Daemons would go chasing after something and then the Nurgle Daemons would deep strike in to grab something else.

The Game


We rolled the Scorched Earth mission Chapter Approved 2019.  There would be six objectives on the table.  Two in each of the player’s deployment zones and two in no-man’s land in the middle.  From the start of your second turn onwards you would score one VP for each objective you held.  If you held an enemy objective you could destroy it for three VPs instead.

The deployment map would be Hamer and Anvil, we’d be 24″ apart.  Which makes life a little bit awkward for my Death Guard Daemons with their 9″ weaponry, but they’re pretty quick and pretty tough, we should make it to the enemy.

I had to deploy first.  I went with my initial plan for the list.  The Death Guard troops and Epidemius held the objectives in my zone.  The Death Guard Nurgle Daemons would race up the right flank into the middle and then Nurgle Daemons would deep strike into the enemy deployment zone.  I wanted to quickly burn my opponent’s objectives while denying him my own.  The two objectives in no-man’s land would be taken by my Nurglings deploying onto them using their ability.  Hopefully the Death Guard Daemons would have the speed to pull back to help protect my deployment zone should I need it.

The forces of Nurgle would go first.

Battle Round 1

I pushed the Death Guard Daemons on my right flank forwards.  I didn’t have a lot of shooting, and even paying 1CP to counteract the effects of moving on one of my Plagueburst Crawlers, the Daemon Prince to re-roll 1s to hit and Arch-Contaminator to re-roll failed wounds from Plague Weapons didn’t help me very much.  I plinked a few wounds away from a few units but I didn’t kill anything, as yet I hadn’t achieved First Strike.

The Orks then retaliated.  On my left flank three buggies came racing forwards clearly heading for Epidemius camped out in my deployment zone.  The Nurglings squatting on the two objectives in no-man’s land attracted an awful lot of attention as did the one unit of Cultists that they could see.  A unit of Nurglings was wiped out by a truck deciding to charge them, this knocked me off of one objective  and gave the Orks First Strike.  Then the Warlord charged one of my Foetid Bloat Drones, and this went badly wrong.  My attacks whiffed on my own turn but these ones hit home.  There were about 11 auto-hitting attacks, and I rolled well to wound (with the Arch-Contaminator Daemon Prince really helping out here), the Ork Warlord fell.

At the end of the found we had now both achieved First Strike, but I also picked up a point for wiping out the Ork Warlord.

Nurgle: +2 (2 total)

Astra Militarum: +1 (1 total)

Battle Round 2

At the start of my round I scored the objectives that I held.  This was the two in my zone and the one on my right flank in no-man’s land, three VP to Nurgle.

On my right-flank my Death Guard Daemons destroyed the Ork Truck that had roared up to face them last turn, a huge unit of Ork boys spilled out.  I made a mistake here.  After fighting the truck the Daemon Prince consolidated into them, which was optional.  I was banking on his armour bouncing back mortal wounds onto them when they fought him.  And that did kind of work, three or four Orks fell, but what I had missed was that the Orks could now pile into the Prince and seize the objective.  I had given my opponent a point and he’d spotted it and grabbed it.  Curses.  I did manage to shoot a unit of Gretchen off of one of their objectives.

On my left flank I juggled the Cultists holding objectives.  One unit had been hammered by fire in the first turn, so I swapped them with the other holding another objective.  But here I made another mistake, I abandoned one of the objectives, I would be scoring a point less next turn.

The Orks had positioned well and made deep striking my Plaguebearers difficult.  But I did find a hole for them near the support of the Prince and the Drones.  They made their charge into the Ork Dreadnoughts and began taking them apart.  Once a few fell they also managed to consolidate into some of the artillery behind them.  This was looking good, I was all over their deployment zone, and ended up within 3″ of both of their objectives.  They had mode models within 3″, but they weren’t troops and didn’t have Objective Secured, I’d have those if I could still be alive in my next turn.

Over to the Orks.  Their deployment zone was in trouble, but there was a lot to play for.  At the start of their turn they controlled three objectives.  The trio of buggies continued to race down towards my deployment zone, and I didn’t have the anti-armour to deal with them.  More worryingly my opponent played another blinder in the combat phase by seeing that he could send a mass unit of 20 boyz into close combat with the HQ units buffing my Plaguebearers, the Poxbringer and Spoilpox Scrivener.  Thankfully only the Poxbringer fell, it could have been so much worse.  But, you know, it’s one of those moments when you see your opponent do something and just have to think “well played sir, well played.”

Nurgle: +3 (5 total)

Astra Militarum: +3 (4 total)

Battle Round 3


At the start of my turn I’m controlling 3 objectives, 2 of them in the Ork’s deployment zone.  I “burn” both of those for 3VP each.  It’s unlikely that there will be three more turns so that is more profitable, it also means that I can move my Plaguebearers on or have them die and the Orks can’t take their objectives back.  I have lost the buffs the Poxbringer brings, but Epidemius is more than making up for that.  The Plaguebearers continue to chew through Ork artillery while the drones gun down the remaining Ork infantry.

At the start of their turn the Orks control a single objective.  They hurl a truck at Epidemius, who I had left exposed, but fail to kill him (by a single wound, I failed 7 out of 8 Disgustingly Resilient rolls despite being able to re-roll 1s).

Time is not catching up with us and the Orks concede defeat.  I’m thoroughly in control of their deployment zone and in my following turns would be able to fly my Drones and Daemon Prince back to assist with takin on the vehicles that have made it to my own deployment zone.

So a victory to the forces of Nurgle.

Nurgle: +7 (12 total)

Astra Militarum: +1 (5 total)

Post Game Thoughts

  • In turn 2 I handed my opponent point and then set myself up so that I was depriving myself of a point in turn 3.  I really must focus on the mission and think about what I’m doing.
  • I’m firmly of the opinion that the melee related phases are some of the most important in the game.  And see how well my opponent used them.  In turn 2 he was able to claim an objective from me and to kill one of the vital HQ units that my Poxbringers rely on.
  • Epidemius worked really quiet nicely, by turn 3 he had triggered all of his buffs.  Plaguebearers with two attacks each at S+1 are quite lovely.  But he’s 100 points and he won’t be offering your list much “firepower”.  So in this list where I had taken as many Nurgle Daemons as I could he seems to work, but in others it might be very variable.

The List

Total: 1,750 points, 98PL.

Battalion 5CP (Daemons) [31 PL, 638pts]

HQ [13 PL, 265pts]

  • Epidemius [5 PL, 100pts]
  • Poxbringer [4 PL, 70pts]: Miasma of Pestilence
  • Spoilpox Scrivener [4 PL, 95pts]

Troops [18 PL, 373pts]

  • Nurglings [3 PL, 54pts]: 3x Nurgling Swarms [54pts]
  • Nurglings [3 PL, 54pts]: 3x Nurgling Swarms [54pts]
  • Plaguebearers [12 PL, 265pts]: Daemonic Icon [15pts], Instrument of Chaos [10pts], 29x Plaguebearer [232pts], Plagueridden [8pts]

Battalion +5CP (Death Guard) [67 PL, 1,112pts]

HQ [14 PL, 260pts]

  • Chaos Lord [5 PL, 80pts]: Combi-bolter [2pts], Power sword [4pts]
  • Daemon Prince of Nurgle [9 PL, 180pts]: 4. Blades of Putrefaction, 6. Arch-Contaminator, Malefic talon [10pts], The Suppurating Plate, Warlord, Wings [1 PL, 24pts]

Troops [13 PL, 180pts]

  • Chaos Cultists [3 PL, 40pts]
    9x Chaos Cultist w/ Autogun [36pts]
    Cultist Champion [4pts]: Autogun
  • Chaos Cultists [3 PL, 40pts]
    9x Chaos Cultist w/ Autogun [36pts]
    Cultist Champion [4pts]: Autogun
  • Plague Marines [7 PL, 100pts]
    Plague Champion [16pts]
    Codex: Boltgun, Plague knife
    2x Plague Marine w/ boltgun [32pts]
    Plague Marine w/ Special Weapon [26pts]: Blight launcher [10pts]
    Plague Marine w/ Special Weapon [26pts]: Blight launcher [10pts]

Fast Attack [24 PL, 392pts]

  • Foetid Bloat-drone [8 PL, 116pts]: Fleshmower [12pts], Plague probe [5pts]
  • Foetid Bloat-drone [8 PL, 138pts]: 2x Plaguespitters [34pts], Plague probe [5pts]
  • Foetid Bloat-drone [8 PL, 138pts]: 2x Plaguespitters [34pts], Plague probe [5pts]

Heavy Support [16 PL, 280pts]

  • Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter [34pts], Heavy slugger [6pts]
  • Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter [34pts], Heavy slugger [6pts]


2 thoughts on “Nurgle vs Orks (1,750 points) – Battle Report

  1. Pingback: Nurgle vs Astra Militarum (2,000 pts) – Battle Report – Plague Gardening

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