Diamonds and Rust

I’m continuing to return to my already painted models and add rust to them.  This time I worked on my second Rhino, I’d already rusted up the first one.  I wanted to try a slightly different plan for applying the rust, this time I would stick mainly to the edges of the vehicle where it would get bashed and battered.  The other Rhino had patches of rust randomly across the hull.


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Contemptor Dreadnought

I’ve written before that I think that my Death Guard army has a problem with a lack of long range anti-armour weapons capable of dealing with things like Knights or Tanks.  My recent diversion into Nurgle Daemons has been more about fun and fluff rather than an attempt to address those issues.  But, the time had come, I needed to get my stuff together.  The answer that wanted to try was a Hellforged Contemptor Dreadnought from Forge World.  The Contemptor seemed to be the thing to try for two reasons.  Firstly following an FAQ update it can take two twin lascannons and Forge World also make a nice Death Guard specific model.  This would be my first Forge World model and only my second every resin model.

The Dreadnought came without instructions and it was just an awful lot of separate parts that give you an awful lot of flexibility when it comes to posing, but with very little of the helpful pegs that GW’s plastic models seem to have.  So I spent a fair while striking manly poses in my study and paying attention to my hips and other joints while I worked out how I wanted to pose it.  Eventually I went for one leg being bent and forward while the other was straightened and bracing it from behind as if it were getting ready for a shot.  Actually making that pose was a bit harder than I thought as even though I’d practised it with blue tack holding the model together I had to cut some of the side of the upper torso away so that I could twist it as much as I wanted.  I also decided that I wanted to magnetise the weapons and had issues getting the magnets.  So the arms would be assembled and painted later.

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Nurgle vs. Space Marines (1,750 points) – Battle Report


I went tri-codex for this one, it’s Chaos Soup!

List Theory


This was all about fielding my Nurgle Daemons again, so that was a big chunk of my army sorted without thinking.  After my first game with the Daemons I reached the conclusion that the rest of my army needed to be as shooty as possible and preferably with some long range firepower.  So I took a seven man squad of Plasma equipped Plague Marines, a seven man squad of Blight Launcher equipped Plague Marines, a War Dog with the cannons, two Plagueburst Crawlers, two Chaos Lords for cheap HQs and re-rolls and finally a squad of Poxwalkers for wrapping and board control.

The plan was that one of the Chaos Lords was my Warlord and had the Arch-Contaminator trait to re-roll all Plague Weapons.  He would buff the two Plagueburst Crawlers and the Blight Launcher Marines and that they would be mobile if required.  The squad of Plasma Plague Marines would hunker down somewhere backed by the other Chaos Lord and shoot things.  The War Dog would do likewise and the Poxwalkers would be where required.  As before all the Daemons except the Nurglings would go into Deep Strike and I would drop them off where I needed them.

The Game



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Nurgle vs. Dark Angels (1,750pts) – Battle Report


I finally get my Battalion of Nurgle Daemons on the table, my Death Guard fight alongside allies from Grandfather Nurgle!

I apologise for some of the rubbish photos on this write up, what limited photography skills I have deserted me on the night.

List Theory

The heart of the list was all the Nurgle Daemons that I had.  So that’s thirty Plaguebearers, a Poxbringer (buffs strength of nearby Daemons), a Spoilpox Scrivener (buffs the speed and attacks of nearby Plaguebearers), Rotigus and two units of Nurglings.

All of those Daemons are very melee focussed, so for my Death Guard I took some shooty stuff.  Two Plagueburst Crawlers, two squads of Plasma equipped Plague Marines buffed by two Chaos Lord and then an expanded squad of Cultists to fill up another battalion and to use up my remaining points.

I did plan to put the Marines in the Rhinos for speed.  But, looking back, given that I was also planning on deepstriking the Nurgle Daemons I should have focussed on adding even more dakka instead.

The Game

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Death Guard vs Astra Militarum (1,750 pts) – Battle Report


I’ve played Cadian Shock’s Astra Militarum about 7 times now, and he’s beaten me once.  So, as it turned out, he was really out to get me.  This game was a few weeks ago, life has intervened somewhat, but I think I remember it fairly well as it was pretty memorable, for all the wrong reasons…

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Nurgle Battalion

With the completion of the Spoilpox Scrivener and the Poxbringer my Nurgle Daemons Battalion, which I started back in June, is now complete and ready for the table.

It’s felt like a long slog but I’m pretty proud of it.  The painting isn’t going to win any prizes but I’ve gone from nothing to having over forty completed miniatures ready from gaming in about three months.

Did I learn any lessons?

Well I think I did learn an awful lot painting up Rotigus, I think I noticeably improved my skills with that.  Other than that I think that just painting so many models so quickly is an achievement for me.  Another squad of 30 Plaguebearers is on my mind, but let’s see how this lot does on the table first.

In the meantime the question of what next raises its head once again.

The List

Total: 39 PL, 723pts

HQ [25 PL, 450pts]

  • Poxbringer [4 PL, 70pts]
  • Rotigus [17 PL, 285pts]
  • Spoilpox Scrivener [4 PL, 95pts]

Troops [14 PL, 273pts]

  • Nurglings [3 PL, 54pts]: 3x Nurgling Swarms [54pts]
  • Nurglings [3 PL, 54pts]: 3x Nurgling Swarms [54pts]
  • Plaguebearers [8 PL, 165pts]: Daemonic Icon [15pts], Instrument of Chaos [10pts], 19x Plaguebearer [133pts], Plagueridden [7pts]