Death Guard vs Space Wolves (1750pts)

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I played this army about a year ago, it was one of the last times that I played with unpainted models, so it does go right back.  I think that I just about won that one, possibly, either way a re-match is overdue.  So here we go…

List Theory

I wasn’t sure what I was up against so I wanted an army that could possibly handle most things, but I also wanted to try out my new Armigers.  So they went in first, and that’s a fair chunk of points gone.  I wanted a solid backline to support my Armigers and went for two full 7 man squads of Plague Marines equipped with three Plasma Guns each.  They would serve as anti-infantry dakka as well as giving me some more anti-tank.  They would be backed by a Chaos Lord so that I could re-roll the ones when overcharging the Plasma.  I added in a unit of Poxwalkers to act as a screen to protect from deep strikers and melee charges.

After that blob I wanted something I could hurl at the enemy, so two Plagueburst Crawlers and a Daemon Prince were added.  The Prince would be my Warlord with the Arch-Contaminator trait to buff the crawlers.  I also took some Blightlord Terminators.  I love them and haven’t used them for a while.  Their melee weapons, all axes, are Plague Weapons so if I can get them near the Prince they’ll also get a bit of a buff.

I now had quite a few points left.  So I added in a Malignant Plaguecaster and two Foul Blightspawns.  Both can be pretty nice when used up close.

And I’m good to go.

Setup

For the second game in a row we use the Total Wars cards and this is what we get, the twist was that there was no twist).

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We were playing on a small table but jiggled the deployment zones so that we were still 18″ apart and I had enough room to deploy my units.

And here is my first lesson of the day, read the mission cards!  Someone said it was the same game as last time, adding up the power of all killed units, but it’s not.  There’s a twist that I didn’t know about.  If the warlord dies double the total score for the opposite side.  That might have made me more cautious with my warlord…

Anyway I deployed an Armiger out on each flank and then my massive blob of infantry with the Poxwalkers out front to act as a screen.

The Game

In short it was a massacre, I don’t have things down with 100% turn by turn accuracy but this is what went on…

Turn 1

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The Space Wolves got the first turn.  They had two flyers full of infantry, some bikers and a squad of infiltrating Wulfen that would “deep strike later.  They came at my Death Guard hard.  There was some heavy weapons fire from the flyers that took out one of my Plagueburst Crawlers but that was about it.

I think on my turn I made two big mistakes.

Firstly after having managed to take down one of the Flyers I fling my Daemon Prince forwards into the units that emerged.  He doesn’t do much damage, and survives the return attacks amazingly well, but now he’s surrounded by what’s going to come out next turn.  He’s going to die.

I also get distracted by the bikers that have zoomed in down the middle.  They were meant to be my screen but I think I can take on the bikers and send them off into combat.  And not all of them can even reach them, but in they go.  They don’t achieve every much either.  And my screen is not doing what it is meant to be doing and actually screening.

 

Turn 2

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More Space Wolves pour out of the second transport, my second Crawler dies and I force it to explode to dish out some mortal wounds.  I’m just not doing enough damage.  Thankfully the deep striking Wulfen blow their charge, but there’s no screen left between them and the Armiger on my right flank.  The Armiger on my left is, I think, taken out by the surviving flyer this turn.

I deep strike my Terminators, their fire is pathetic but they actually make their charge.  Right past the Space Wolf warlord who I have been told repeatedly throughout the game has a 6″ Heroic Intervention.  I forget that and he intervenes into combat…

 

…killing four of my Terminators.  D’oh…

Turn 3 onwards

It’s now just a massacre…  The Wolves keep on advancing and gradually mopping up my units.  A unit of Plague Marines attempts a last stand, without much success.  Meanwhile my lone Terminator flails about in combat while most of the Space Wolves watch and eventually is nailed.

 

A complete Death Guard defeat.

Post Game Thoughts

  • Oh dear.
  • Oh deary-dear.
  • But this game was an immense amount of fun!  The Space Wolves were very well, and very politely played, and it was great to watch my army being taken apart while I kind of flapped around and didn’t achieve every much.
  • Mistake #1 – Sending in the Daemon Prince to melee combat.  I’m still torn about this, was it really a mistake?  Considering the mission yes I think it was.  Even a round or two with him at the back while the lines of the Space Wolves were thinned by shooting would have been nice.  But, on the other hand, he is a melee unit.  If he hangs back then he’s not really doing very much when he’s a relatively expensive unit.
  • Mistake #2 – Sending in the Poxwalkers to melee combat.  This was, I’m convinced, a really bad decision.  They were taken to be a screen, and a screen they should have been.  Even if they died in Turn 2 when the Space Wolves charged them at least the Wolves would have been closer to the rest of my army and ready for a good hosing down by the Blightspawns.
  • Mistake #3 – Charging the Terminators right past the Warlord with a 6″ intervention. They made a decent charge, they should have gone around the other side of the unit they wanted to take on and then I think they would have hurt them a lot more.
  • You’ll notice I didn’t mention the Armigers very much, well I don’t think that they achieved very much.  The first round of shooting they managed wasn’t very impressive, and they needed a lot of help to take down a flyer.  I’d hoped they would manage it and then leave the rest of my army to do some damage to the occupants.  But with the additional -1 to hit a supersonic Flyer they had a real hard time.  Their auto-cannons are only S7, in short they’re no Lascannons.  I do need to play them some more, but they may not be the long range anti-armour I thought that they would be.
  • I seemed to be hitting the Wolves with one or two units at a time, which they then dealt with and moved on to the next.  I think I need to synchronise the movements and attacks of units across my army better, hitting harder and offering awkward targeting decisions.

The List

Battalion Detachment +5CP (Chaos – Death Guard) [53 PL, 3CP, 866pts]

HQ [11 PL, 186pts]

  • Chaos Lord [5 PL, 76pts]: Chainsword, Combi-bolter [2pts]
  • Malignant Plaguecaster [6 PL, 110pts]: 5. Putrescent Vitality, 6. Curse of the Leper

Troops [26 PL, 400pts]

  • Plague Marines [10 PL, 146pts]
    Plague Champion [28pts]
    Codex [12pts]: Plaguesword [1pts], Plasma gun [11pts]
    4x Plague Marine w/ boltgun [64pts]
    Plague Marine w/ Special Weapon [27pts]: Plasma gun [11pts]
    Plague Marine w/ Special Weapon [27pts]: Plasma gun [11pts]
  • Plague Marines [10 PL, 146pts]
    Plague Champion [28pts]
    Codex [12pts]: Plaguesword [1pts], Plasma gun [11pts]
    4x Plague Marine w/ boltgun [64pts]
    Plague Marine w/ Special Weapon [27pts]: Plasma gun [11pts]
    Plague Marine w/ Special Weapon [27pts]: Plasma gun [11pts]
  • Poxwalkers [6 PL, 108pts]: 18x Poxwalker [108pts]

Heavy Support [16 PL, 280pts]

  • Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter [34pts], Heavy slugger [6pts]
  • Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter [34pts], Heavy slugger [6pts]

Vanguard Detachment +1CP (Chaos – Death Guard) [31 PL, 539pts]

HQ [9 PL, 180pts]

  • Daemon Prince of Nurgle [9 PL, 180pts]: 4. Blades of Putrefaction, 6. Arch-Contaminator, Fugaris’ Helm, Malefic talon [10pts], Warlord, Wings [1 PL, 24pts]

Elites [22 PL, 359pts]

  • Blightlord Terminators [14 PL, 205pts]
    Blightlord Champion [41pts]: Bubotic Axe [5pts], Combi-bolter [2pts]
    Blightlord Terminator [41pts]: Bubotic Axe [5pts], Combi-bolter [2pts]
    Blightlord Terminator [41pts]: Bubotic Axe [5pts], Combi-bolter [2pts]
    Blightlord Terminator [41pts]: Bubotic Axe [5pts], Combi-bolter [2pts]
    Blightlord Terminator [41pts]: Bubotic Axe [5pts], Combi-bolter [2pts]
  • Foul Blightspawn [4 PL, 77pts]
  • Foul Blightspawn [4 PL, 77pts]

Super-Heavy Auxiliary Detachment (Chaos – Renegade Knights) [9 PL, 172pts]

Lord of War [9 PL, 172pts]

  • Renegade Armigers [9 PL, 172pts]
    Renegade Armiger [9 PL, 172pts]: Heavy stubber [2pts], Two armiger autocannons [10pts]

Super-Heavy Auxiliary Detachment (Chaos – Renegade Knights) [9 PL, 172pts]

Lord of War [9 PL, 172pts]

  • Renegade Armigers [9 PL, 172pts]
    Renegade Armiger [9 PL, 172pts]: Heavy stubber [2pts], Two armiger autocannons [10pts]

One thought on “Death Guard vs Space Wolves (1750pts)

  1. Pingback: Death Guard vs. Chaos Space Marines (1,750 pts) – Plague Gardening

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