Death Guard vs Ultramarines (1,750 pts)

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My opponent, the chap who usually has the Salamanders, is an excellent and a quick painter.  He picked up Roboute Guilliman about a week before this game and got him all painted up and ready to go to a very high standard, he looked awesome, but he died embarrassingly, albeit after killing a tonne of stuff.

List Theory

I’m still all about the Land Raider carrying Typhus and his Deathshrouds, so that formed the spin of my army.  I also took a couple of Plagueburst Crawlers, as I’ve said before these are excellent vehicles and should prove a distraction so that the Land Raider can get to where I need it to be.  I then picked up two Plague Marine units, one Plasma based backed by a Chaos Lord and the other with Blight Launchers backed by the Warlord who could cause them to reroll all failed wounds.  Both of those groups would go into Rhinos. I couldn’t afford flyers so I wanted to be relatively speedy.  I also took a unit of as many Poxwalkers as I could squeeze into my list to act as a tarpit and/or rear objective holder.

It’s worth nothing that the new Bolter Discipline rule buffs Rhinos as well.  So they can actually lay down quite a hail of anti-infantry fire.

Set Up

We rolled the Beachhead mission.  Three objectives, one in the centre and one in each of our Deployment Zones.  My opponent set up first, and he was coming right for me.  The bulk of his army was coming straight down the middle.  So I set up mostly against him.  I gave up trying to get the objective in their deployment zone and decided that I needed to hold my own, grab the centre and kill Big Bobby G.

The Game

I can’t remember it on a turn by turn basis but it all came down to that crunch in the middle.

The Rhino carrying my Warlord was blown apart really quickly and I lost some of the Plague Marines inside to the explosion.  Both the Marines and I tried to flank on my right, he sent his bikes in, I sent in my Plasma Squad inside a Rhino.  I came out trumps and a blew a bike away, the rest then retreated to help out int he centre.  The Plasma squad was then on the Marines flank laying down a hail of Plasma fire backed up by the Chaos Lord.  The Rhino joined in, and would have a crucial role near the end of the battle.

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Back to the centre, and it was carnage.  Big Bobby G stormed in buffing units around him with re-rolls to hit and re-rolls to wound.  A lot of stuff was dying, I was genuinely worried.  There were a lot of bad psychic rolls and the Primarch of the Ultramarines flattened first the Deathshroud and then Typhus himself.  Uh oh…

Guilliman has a 3++ invulnerable save and it really helped him out.  Now that he’d gone forwards and was targetable he absorbed a staggering amount of fire.  My Deathguard began to fall back a bit, but I began to get the hits in.  A Foul Blightspawn got in and inflicted a lot of damage and then Guilliman fell.  But he can get back up again, and he did, arghhhh!  Yet more fire was thrown at him, fire that could have gone elsewhere, but the centre was going to settle this.

And then, the Rhino from the Plasma squad struck.  It charged the towering Primarch, as expected the Primary swatted it aside.  But I’m Deathguard, I have a trick, I can force my vehicles to explode.  So the Rhino went up, ka-boom!  And it took Guilliman down with it.  Wow 🙂  It was an ignominious end for the Primarch but he had taken a terrifying amount of firepower and the Rhino was just the final shove over the edge.

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With he Primarch gone things all became much better.  I had the centre objective and was now all over what was left of the Ultramarines, they didn’t stand a chance so we called the game.

Victory to the Death Guard!

Post Game Thoughts

  • I love my Rhinos 🙂  I find them really useful vehicles.  Once they’ve dropped their squad off they can charge in to soak overwatch or to pin a unit in melee combat.  With new Bolter rule also buffs the amount of fire they can lay down if you give them the extra combi-bolter.
  • I love exploding Death Guard vehicles 🙂  Death Guard are an army that like to be up close.  They have a number of ways of handing out mortal wounds which rely on being within about 7″.  Plagueburst Crawlers in particular have 9″ auto-hitting flamer type weapons.  So get in close, and if the enemy takes you out force the vehicle to explode.  Against elite armies it can be really powerful.
  • I didn’t play the melee against Guilliman that well at all.  The Deathshrouds are a prime target so it’s probably best to attack with them first.  An enemy is likely to attack them quickly due to their bodyguard rule.  I paid 2CP to interrupt and fight with Typhus when I should have seen that it would be the Deathshrouds that would take the attacks and fought with them while they were still alive.
  • As an extra point to the one above I’m still forgetting to use Death to the False Emperor to generate extra attacks in melee.  The melee phase is one of the most important in the game and I’m still blowing it…
  • Guilliman is really rather scary.  He gives out an awful lot of buffs and is a very capable melee unit, oh and he just won’t die.  It took pretty much my entire army and some clever manoeuvring and a stratagem to take him out.  If there had have been other stuff on the table flanking then I don’t think I could have stopped it.  But that’s the thing with a unit that provides buffs, you tend to pick other units to benefit from that and then have them hanging close.  You’re not that free to manoeuvre how you want to.

The List

Battalion Detachment +5CP [80 PL, 8CP, 1263pts]

HQ [11 PL, 186pts]

  • Chaos Lord [5 PL, 76pts]: Chainsword, Combi-bolter [2pts]
  • Malignant Plaguecaster [6 PL, 110pts]: 1. Miasma of Pestilence, 6. Curse of the Leper, The Pandemic Staff, Warlord

Troops [26 PL, 350pts]

  • Plague Marines [10 PL, 133pts]
    Plague Champion [17pts]
    Codex [1pts]: Boltgun, Plaguesword [1pts]
    4x Plague Marine w/ boltgun [64pts]
    Plague Marine w/ Special Weapon [26pts]: Blight launcher [10pts]
    Plague Marine w/ Special Weapon [26pts]: Blight launcher [10pts]
  • Plague Marines [10 PL, 145pts]
    Plague Champion [27pts]
    Codex [11pts]: Plague knife, Plasma gun [11pts]
    4x Plague Marine w/ boltgun [64pts]
    Plague Marine w/ Special Weapon [27pts]: Plasma gun [11pts]
    Plague Marine w/ Special Weapon [27pts]: Plasma gun [11pts]
  • Poxwalkers [6 PL, 72pts]: 12x Poxwalker [72pts]

Heavy Support [35 PL, 579pts]

  • Chaos Land Raider [19 PL, 299pts]: Combi-bolter [2pts], Twin heavy bolter [17pts], 2x Twin lascannon [80pts]
  • Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter [34pts], Heavy slugger [6pts]
  • Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter [34pts], Heavy slugger [6pts]

Dedicated Transport [8 PL, 148pts]

  • Chaos Rhino [4 PL, 74pts]: Combi-bolter [2pts], Combi-bolter [2pts]
  • Chaos Rhino [4 PL, 74pts]: Combi-bolter [2pts], Combi-bolter [2pts]

Vanguard Detachment +1CP [28 PL, 1CP, 485pts]

HQ [9 PL, 175pts]

  • Typhus [9 PL, 175pts]: 2. Gift of Contagion, 4. Blades of Putrefaction

Elites [19 PL, 310pts]

  • Deathshroud Terminators [11 PL, 156pts]
    Deathshroud Champion [52pts]: Manreaper [17pts], Plaguespurt gauntlets
    2x Deathshroud Terminator [104pts]: 2x Manreaper [34pts]
  • Foul Blightspawn [4 PL, 77pts]
  • Foul Blightspawn [4 PL, 77pts]

3 thoughts on “Death Guard vs Ultramarines (1,750 pts)

  1. That’s an awesome end to Rowboat! It made smile even though he’s on my side!
    I had a shower thought the other day, 40K games are basically an exam. If you can retain all he rules for your force and regurgitate it at any point – you’re onto a winner!
    I hate exams.

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  2. One of my Rhinos ran down and killed a Daemon Prince once, it might have been the same one…

    My memory is poor, which might explain a few things. I tend to remember where to find the tools for a particular problem, and then will check the sheets or a book for the answer. So eventually it should click in.

    Though it being like exams is, in part, a reason for this blog. If I write something down my chances of remembering it are higher even if I never to back and re-read it. Something about writing it burns it a bit deeper into the fog. So writing up battles and thinking about them in the light of the next day does help things stick. I can only imagine how bad I would be if I didn’t make some effort to review and write down what I’d been up to 🙂

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