Death Guard vs The Imperium (1805 pts)

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The points limit for this game was meant to be 1,750 points.  But my opponent was trying out a new list and realised that he had built something that wasn’t battle forged.  So he threw a bit extra so as to make his list work, and I did the same.

The Imperium was mostly represented by Grey Knights, but there were also some Custodes, a couple of Inquisitors and some Scions (I think that’s what they were) that were being tested.

List Theory

Once again the heart of the list was the Land Raider carrying Typhus and his Deathshrouds.  That was also backed up by a Rhino carrying melee equipped squad of Plague Marines backed up with a Biologus Putrifier who was also the Warlord for Blight Bombardment shenanigans.  I knew I would be fighting something Imperial so Death to the False Emperor should give me some extra hits for all those melee units.  Two Plagueburst Crawlers were also added as distractions to try and make sure the Land Raider could get up close and deliver its cargo.

My backline was another squad of Plasma Marines equipped with three Plasma Guns, an anti-armour Helbrute and a Chaos Lord to give them some re-rolls.  A unit of Poxwalkers would serve as a tarpit or as something to sit on an objective.

So send the melee units forwards, distract with the Crawlers and then hold with the rest.

Setup

We rolled the Strategic Gamble Maelstrom of War mission from Chapter Approved 2018.  This would have us throw some objective cards out of our decks by choice and then have some more thrown away randomly.  I threw out the cards that I thought I would never achieve, such as holding all the objectives, and then lost all my Death Guard specific objectives.  My opponent fared somewhat worse, he lost all of his “seize” cards.  This meant that he would never be able to score for just grabbing an objective for one turn, he’d had to “defend” it for two.

I set up with the Land Raider front and centre with the Rhino.  My crawlers took the flanks and my infantry sat in ruins at the back.

The Game

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I can’t quite remember it turn for turn, but in terms of flanks it unfolded something like this….

On my left flank a Plagueburst Crawler raced forward to grab an objective.  It was initially unopposed by any Imperial units.  After that it pushed forwards and took out one of the deep striking Adeptus Custodes Terminators.  It did well.

On the right my other Crawler raced towards the enemy and was quickly taken out.  But this can be a good thing, I made it blow up.  This deals Mortal Wounds to units within 6″ of it, which when you’re up against small elite armies can be horrible.  Horde lists like the Astra Militarum would just swallow that up, but when you only have a handful of expensive models every single wound hurts, especially ones that just ignore all your fancy armour.  It died, but it did well.

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The Land Raider cowers behind my Warlord

In the centre the Land Raider dropped Typhus and his Deathshrouds right where I wanted them to be.  They leaped out and then did an enormous amount of damage to the Inquisitors and troops around them, they really were good, which is the first time that I think that I can say that.  The Land Raider itself say there not doing an awful amount.  It’s anti-infantry weapons did knock down a lot of the cheaper troops that the Imperium was fielding but the Las Cannons didn’t do much.  In particular one Great Knight Terminator took a staggering amount of firepower and just ignored it all.

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The Imperium try to take down my Warlord as it would net them a lot of points, he hoofs it towards the back of my lines with a single wound left.

In my rear the plasma Marines and the Helbrute chipped away at whatever they could see.  On turn 2 a Chapter Master in a Dread Knight dropped in but I had spread out to such an extent that its choice of deployment was really limited.  And then my Poxwalkers charged it.  They didn’t kill it.  But they ringed it and stopped it being able to move away, a failed “Gate of Infinity” nailed the unit’s fate as it was stuck in the melee combat.  It crushed a few walkers only to be annihilated by my backfield fire and a Foul Blightspawn as the Poxwalkers withdrew from it.  It all worked well.

The game ended with a near tabling for the Imperium and with my Death Guard being a couple points ahead.

Post Game Thoughts

  • Everything actually seemed to work, I felt in control of the game, which is really rather rare.
  • The Deathshroud were great, but I don’t recall being able to say that before and that I had to buy a Land Raider in order to it does make them of questionable value.  But, c’mon, scythes!  They’ve got scythes!
  • I often take a non HQ unit as my Warlord.  The theory being that it gives some awkward choices.  If Typhus was more Warlord who to kill first becomes an easy question to answer.  By making the Warlord a less important unit you make someone decide if it’s worth the effort to target.  But the Putrifier needed to be close to the Melee Marines in order to buff them.  So he was pretty easy to get at.  I was incredibly lucky not to loose him, and that might have swung the game as the Imperium had a few objective cards that that would have achieved.
  • The Death Guard being able to blow their own vehicles up is great.  I can throw my Plagueburst Crawlers into the enemy and if they don’t kill them then then 9″ auto-hitting weapons can cause carnage.  If they do kill it then I’ll make it explode and deal out some mortals, which as said above really hurt small elite armies.

The List

Battalion Detachment +5CP [110 PL, 1805pts]

HQ [14 PL, 251pts]

  • Chaos Lord [5 PL, 76pts]: Chainsword, Combi-bolter [2pts], Fugaris’ Helm
  • Typhus [9 PL, 175pts]: 4. Blades of Putrefaction, 5. Putrescent Vitality

Troops [23 PL, 356pts]

  • Plague Marines [10 PL, 151pts]
    Plague Champion [25pts]
    Codex [9pts]: Boltgun, Plague knife, Power fist [9pts]
    Plague Marine w/ melee weapons [26pts]: Flail of Corruption [10pts]
    Plague Marine w/ melee weapons [26pts]: Flail of Corruption [10pts]
    Plague Marine w/ melee weapons [21pts]: Bubotic Axe [5pts]
    Plague Marine w/ melee weapons [21pts]: Bubotic Axe [5pts]
    Plague Marine w/ melee weapons [16pts]: 2nd Plague knife
    Plague Marine w/ melee weapons [16pts]: 2nd Plague knife
  • Plague Marines [10 PL, 145pts]
    Plague Champion [27pts]
    Codex [11pts]: Plague knife, Plasma gun [11pts]
    4x Plague Marine w/ boltgun [64pts]
    Plague Marine w/ Special Weapon [27pts]: Plasma gun [11pts]
    Plague Marine w/ Special Weapon [27pts]: Plasma gun [11pts]
  • Poxwalkers [3 PL, 60pts]: 10x Poxwalker [60pts]

Elites [34 PL, 545pts]

  • Biologus Putrifier [4 PL, 60pts]: 6. Arch-Contaminator, Warlord
  • Deathshroud Terminators [11 PL, 156pts]
    Deathshroud Champion [52pts]: Manreaper [17pts], 2x Plaguespurt gauntlets
    2x Deathshroud Terminator [104pts]: 2x Manreaper [34pts]
  • Foul Blightspawn [4 PL, 77pts]
  • Foul Blightspawn [4 PL, 77pts]
  • Helbrute [7 PL, 120pts]: Missile launcher [20pts], Twin lascannon [40pts]
  • Tallyman [4 PL, 55pts]: Plasma pistol [5pts]

Heavy Support [35 PL, 579pts]

  • Chaos Land Raider [19 PL, 299pts]: Combi-bolter [2pts], Twin heavy bolter [17pts], 2x Twin lascannon [80pts]
  • Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter [34pts], Heavy slugger [6pts]
  • Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter [34pts], Heavy slugger [6pts]

Dedicated Transport [4 PL, 74pts]

  • Chaos Rhino [4 PL, 74pts]: Combi-bolter [2pts], Combi-bolter [2pts]

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