Death Guard vs Salamanders (2500 pts)


This was, to date, my largest game of 40k.  I’ve played a few 2,000 point games but I had unexpectedly had a Saturday clear and so we had the chance for a bigger game, and I finished my Land Raider the night before, so this was very good timing.

List Theory

The heart of my list was the Land Raider and riding within it would be Typhus and his Deathshrouds.  I love the Deathshrouds they look great (well the model does, my painting is so-so) and there’s a touch of the silliness about them.  In a Universe with almost infinite, but still insufficient, dakka would would take a rusty garden implement onto the battlefield with them?  I would…

Anyway the Land Raider had been bought with the plan of using it to get Typhus and Co. into melee combat, I’ve never found deep striking them to be reliable enough.  They often fail the 9″ charge and then their opponents just run away from them and gun them down.  They don’t have the speed or ranged weapons to do much else.

So, anyway, the Land Raider is the heart.  It’ll try to get Typhus and his bodyguards up close and personal.  I’m thinking that the new Land Raider is going to attract a lot of anti-tank fire.  So I want something else out there to be a distraction.  I take two Plagueburst Crawlers and a squad of melee Plague Marines in a Rhino.  All of them want to be up close to the Marines and they surely won’t be able to take all of them out.  Hopefully this will give some difficult choices when it comes to target priority.  I also take an anti-armour equipped Helbrute (Twin Las Cannons and Missile Launcher) as I get the feeling I will also be facing a fair bit of armour.

I take a Deamon Prince and two bloat drones to give me some speedy objective grabbing units.

Finally I have an infantry blob.  Two units of Plague Marines with Blight Launchers, two squads of Pox Walkers and ten Cultists.  That lets me fill out two Battalions, if I had one more Fast Attack I could have made it a Brigade, Chaos Spawn are on the way…  This blob will sit somewhere and hold objectives.

Set Up


We rolled the Supplies From Above missions from Chapter Approved 2018.  This would put four objectives onto the table, two in each deployment zone, that would drift around and give priority to units that can fly.

The Front Line Assault deployment map was rolled and the Salamanders set up first and took the first turn.

We were both fielding Land Raiders carrying units that were meant to get into melee.  We both deployed those vehicles far forwards and I backed mine up with the Plagueburst Crawlers.  The Rhino went out on one flank and the Prince and Drones on the other.  The infantry blob sat on one of the objectives that was in my deployment zone.

The plan was to hang on to one of the objectives in my zone and go aggressively for the units in the Marines zone.  I could have tried to hold onto the two in my zone but after seeing the Salamanders set up very focussed on one flank I thought I needed to react to that.  My flying units would, hopefully, zoom in quickly and grab the objective in the weakly defended flank of the Marines.

The Game

Turn 1

The Marines rolled forwards and a barrage of fire, but nothing dies.  Typhus might make it!

The Death Guard begin their advance.  A hail of fire, topped with a stunning performance from the Land Raider, blows the Space Marines Land Raider apart and kills one of the Terminators inside.  First Strike to the Death Guard.


There is no objective scoring in the first round but my Death Guard took First Strike so they are one point ahead.

Salamanders – +0 Points (0 Total)

Death Guard – +1 Point (1 Total)

Turn 2

The Salamanders strike back and take out my Land Raider.  Sniper fire from units in the rocks on my right begins to hurt the characters buffing my infantry blob.

On my left flank bikers from the Salamander bikers zoom towards me and my flying units haven’t been able to grab the objective from the infantry holding it and I lose a drone in the process.  I’m in danger of the Salamanders holding two objectives on the left and one on the right, this will put them ahead, I need to do something.  I pull a drone back to sit on my objective.

On my right flank I push the Rhino up and over the rocks so as to try and get at the objective in the Salamanders’ deployment zone.  A blight bombardment from the Plague Marines should be able to take out the Dreadnought if I can get them close enough.

Typhus and Co, after being thrown out of the Land Raider, destroy the Terminators that survived the similar fate of the Imperial Land Raider.  But they’re now a long way from the Salamanders line where I want them to be.

On their turns both sides held a single objective marker and score a point each.  The Salamanders should have held two but one drifted away from them.

Salamanders – +1 Point (1 Total)

Death Guard – +1 Point (2 Total)

Turn 3


The Salamander bikers try and destroy my Drone but end up being wiped out by a combination of Drone and Helbrute fire.  I believe it is this turn that my Prince goes down, I won’t take the Salamanders’ objective on this flank but I should be able to hold on to mine.

On the right and centre Typhus leads his Deathshrouds on foot towards the enemy lines. The Rhino is taken out by the Dreadnought but the melee Plague Marines inside disembark and a combination of assault and firepower takes down the Dreadnought.

Sniper fire from the rocks continues to be a pain on my infantry blob.

Thanks to a drifting objective I managed to secure three points this round.

Salamanders: +2 Points (3 Total)

Death Guard: +3 Points (5 Total)

Turn 4


On my left my Bloat Drone is taking a lot of fire but continues to hold the objective, I’m just going to leave him there to try and get points.

On my right a unit of Pox Walkers backed up by Marines moves up in to the rocks to deal with the snipers.  The objective in my backfield is now looking very secure.  A Foul Blightspawn is truing to get into position to fire on the units in the Salamanders rear.

I feel pretty secure now, I’m getting close to the Salamanders deployment zone and really whittling down their numbers.

Salamanders: +2 Points (5 Total)

Death Guard: +2 Points (7 Total)

Turn 5


Typhus slogs onwards, he absorbs a tremendous amount of firepower, blocked but the sacrifice of his bodyguards, but eventually he falls.

On the left I believe that my Drone falls.  But on my turn the Poxwalkers deal with the Snipers in the rocks and the Foul Blightspawn gets into position and begins to remove enemy units from the table with some good rolling.

Drifting objectives cause the Salamanders to lose one, I believe that I only held one but did kill the enemy Warlord so pick up two points.

Salamanders: +1 Point (6 Total)

Death Guard: +2 Points (9 Total)

Turn 6


It’s clearly over…

But I have made a mistake.  Objectives can drift up to 3″.  By keeping a ring of models around one you guarantee whatever happens you can keep it.  I forgot that last turn and on objective drifts away from me this turn.  I don’t think I get any points from objectives this round.

The remains of the Death Guard reach the rear of the Salamanders line and mop up the units on the right flank, this gives me Line Breaker for an additional point.

Salamanders: +2 Points (8 Total)

Death Guard: +1 Point (10 Total)

The Conclusion

A Death Guard victory!

Salamanders: 8 Points

Death Guard: 10 Points

Post Game Thoughts

  • I could have picked up at least one point, possibly two, if I had have paid more attention to ringing my objectives with models.  I had the numbers to do it but just didn’t focus.
  • I’m pleased with the Land Raider and Typhus.  It’s true that he didn’t do that much combat, just the Imperial Terminators, but he did get into combat and was such a threat that the Salamanders threw a lot of firepower at him to stop him doing it again.  A worthy distraction.

The List

Battalion Detachment +5CP [126 PL, 2074pts]

HQ [15 PL, 285pts]

  • Malignant Plaguecaster [6 PL, 110pts]: 5. Putrescent Vitality, 6. Curse of the Leper
  • Typhus [9 PL, 175pts]: 4. Blades of Putrefaction, 6. Curse of the Leper

Troops [30 PL, 407pts]

  • Plague Marines [10 PL, 142pts]
    Plague Champion [16pts]
    Codex: Boltgun, Plague knife
    Plague Marine w/ melee weapons [26pts]: Flail of Corruption [10pts]
    Plague Marine w/ melee weapons [26pts]: Flail of Corruption [10pts]
    Plague Marine w/ melee weapons [21pts]: Bubotic Axe [5pts]
    Plague Marine w/ melee weapons [21pts]: Bubotic Axe [5pts]
    Plague Marine w/ melee weapons [16pts]: 2nd Plague knife
    Plague Marine w/ melee weapons [16pts]: 2nd Plague knife
  • Plague Marines [10 PL, 132pts]
    Plague Champion [16pts]
    Codex: Boltgun, Plague knife
    4x Plague Marine w/ boltgun [64pts]
    Plague Marine w/ Special Weapon [26pts]: Blight launcher [10pts]
    Plague Marine w/ Special Weapon [26pts]: Blight launcher [10pts]
  • Plague Marines [10 PL, 133pts]
    Plague Champion [17pts]
    Codex [1pts]: Boltgun, Plaguesword [1pts]
    4x Plague Marine w/ boltgun [64pts]
    Plague Marine w/ Special Weapon [26pts]: Blight launcher [10pts]
    Plague Marine w/ Special Weapon [26pts]: Blight launcher [10pts]

Elites [26 PL, 413pts]

  • Biologus Putrifier [4 PL, 60pts]
  • Deathshroud Terminators [11 PL, 156pts]
    Deathshroud Champion [52pts]: Manreaper [17pts], Plaguespurt gauntlets
    2x Deathshroud Terminator [104pts]: 2x Manreaper [34pts]
  • Foul Blightspawn [4 PL, 77pts]
  • Helbrute [7 PL, 120pts]: Missile launcher [20pts], Twin lascannon [40pts]

Fast Attack [16 PL, 316pts]

  • Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters [34pts], Plague probe [25pts]
  • Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters [34pts], Plague probe [25pts]

Heavy Support [35 PL, 579pts]

  • Chaos Land Raider [19 PL, 299pts]: Combi-bolter [2pts], Twin heavy bolter [17pts], 2x Twin lascannon [80pts]
  • Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter [34pts], Heavy slugger [6pts]
  • Plagueburst Crawler [8 PL, 140pts]: 2x Plaguespitter [34pts], Heavy slugger [6pts]

Dedicated Transport [4 PL, 74pts]

  • Chaos Rhino [4 PL, 74pts]: Combi-bolter [2pts], Combi-bolter [2pts]

Battalion Detachment +5CP [23 PL, 426pts]

HQ [14 PL, 256pts]

  • Chaos Lord [5 PL, 76pts]: Chainsword, Combi-bolter [2pts]
  • Daemon Prince of Nurgle [9 PL, 180pts]: 1. Miasma of Pestilence, 6. Arch-Contaminator, Hellforged sword [10pts], The Suppurating Plate, Warlord, Wings [1 PL, 24pts]

Troops [9 PL, 170pts]

  • Chaos Cultists [3 PL, 50pts]: 9x Chaos Cultist w/ Autogun [45pts]
    Cultist Champion [5pts]: Autogun
  • Poxwalkers [3 PL, 60pts]: 10x Poxwalker [60pts]
  • Poxwalkers [3 PL, 60pts]: 10x Poxwalker [60pts]


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