Nurgle vs. Space Marines (1,750 points) – Battle Report

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I went tri-codex for this one, it’s Chaos Soup!

List Theory

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This was all about fielding my Nurgle Daemons again, so that was a big chunk of my army sorted without thinking.  After my first game with the Daemons I reached the conclusion that the rest of my army needed to be as shooty as possible and preferably with some long range firepower.  So I took a seven man squad of Plasma equipped Plague Marines, a seven man squad of Blight Launcher equipped Plague Marines, a War Dog with the cannons, two Plagueburst Crawlers, two Chaos Lords for cheap HQs and re-rolls and finally a squad of Poxwalkers for wrapping and board control.

The plan was that one of the Chaos Lords was my Warlord and had the Arch-Contaminator trait to re-roll all Plague Weapons.  He would buff the two Plagueburst Crawlers and the Blight Launcher Marines and that they would be mobile if required.  The squad of Plasma Plague Marines would hunker down somewhere backed by the other Chaos Lord and shoot things.  The War Dog would do likewise and the Poxwalkers would be where required.  As before all the Daemons except the Nurglings would go into Deep Strike and I would drop them off where I needed them.

The Game

Setup

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Nurgle vs. Dark Angels (1,750pts) – Battle Report

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I finally get my Battalion of Nurgle Daemons on the table, my Death Guard fight alongside allies from Grandfather Nurgle!

I apologise for some of the rubbish photos on this write up, what limited photography skills I have deserted me on the night.

List Theory

The heart of the list was all the Nurgle Daemons that I had.  So that’s thirty Plaguebearers, a Poxbringer (buffs strength of nearby Daemons), a Spoilpox Scrivener (buffs the speed and attacks of nearby Plaguebearers), Rotigus and two units of Nurglings.

All of those Daemons are very melee focussed, so for my Death Guard I took some shooty stuff.  Two Plagueburst Crawlers, two squads of Plasma equipped Plague Marines buffed by two Chaos Lord and then an expanded squad of Cultists to fill up another battalion and to use up my remaining points.

I did plan to put the Marines in the Rhinos for speed.  But, looking back, given that I was also planning on deepstriking the Nurgle Daemons I should have focussed on adding even more dakka instead.

The Game

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Death Guard vs Astra Militarum (1,750 pts) – Battle Report

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Tanks!

I’ve played Cadian Shock’s Astra Militarum about 7 times now, and he’s beaten me once.  So, as it turned out, he was really out to get me.  This game was a few weeks ago, life has intervened somewhat, but I think I remember it fairly well as it was pretty memorable, for all the wrong reasons…

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Nurgle Battalion

With the completion of the Spoilpox Scrivener and the Poxbringer my Nurgle Daemons Battalion, which I started back in June, is now complete and ready for the table.

It’s felt like a long slog but I’m pretty proud of it.  The painting isn’t going to win any prizes but I’ve gone from nothing to having over forty completed miniatures ready from gaming in about three months.

Did I learn any lessons?

Well I think I did learn an awful lot painting up Rotigus, I think I noticeably improved my skills with that.  Other than that I think that just painting so many models so quickly is an achievement for me.  Another squad of 30 Plaguebearers is on my mind, but let’s see how this lot does on the table first.

In the meantime the question of what next raises its head once again.

The List

Total: 39 PL, 723pts

HQ [25 PL, 450pts]

  • Poxbringer [4 PL, 70pts]
  • Rotigus [17 PL, 285pts]
  • Spoilpox Scrivener [4 PL, 95pts]

Troops [14 PL, 273pts]

  • Nurglings [3 PL, 54pts]: 3x Nurgling Swarms [54pts]
  • Nurglings [3 PL, 54pts]: 3x Nurgling Swarms [54pts]
  • Plaguebearers [8 PL, 165pts]: Daemonic Icon [15pts], Instrument of Chaos [10pts], 19x Plaguebearer [133pts], Plagueridden [7pts]

Death Guard vs Adeptus Mechanicus (2,000 pts) – Battle Report

This game was a couple of weeks ago but I’ve been bit busy so I’m playing catch up….

List Theory

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I had no idea what the Adeptus Mechanicus would be like, so I wanted a fairly flexible list and didn’t try to build it to counter any particular type of army.

I’m still enjoying playing a Zombie horde so I took two full squads of 20 Poxwalkers backed by Typhus to buff them.  They could be used to take an objective (as long as it wasn’t too far away), hold something in my deployment zone, to act as a screen against melee armies or to tarpit big monsters.

I then took two seven man squads of Plama equipped Plague Marines.  They would be supported by a Chaos Lord and would travel in two Rhinos.  These would be used to rapidly get somewhere useful so as to get the Plasma into useful range.  This would give me some S8 anti-tank capability.

Further anti-tank would be provided by a Helbrute equipped with Lascannons and a Missile Launcher, this would be backed by another Chaos Lord to try to make him as effective as possible.

Some light long range anti-armour would be proved by two Wardogs armed with Autocannons.  They’re not so good at taking on T8 armour but if there’s any T7 or under armour around then they’re pretty good.  They’re also useful at taking down tougher multi-wound models such as Primaris Marines or Terminators.

I did need something speedy that I could hurl at the enemy to buy time while my Poxwalker horde gets into position.  And that would be a Daemon Prince backed by two Plagueburst Crawlers.  The Prince would also be my Warlord with the Arch-Contaminator trait so as to buff the Crawlers.

My army is now getting pretty large with a lot of infantry, I add two ten man Cultist squads which allow me to take two Battalions and earn some extra CP.  The Cultists can also act as a screen to protect my Helbrute against any deep striking mischief.

The Game

Setup

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Rust Never Sleeps

I’ve been continuing to work on my rust techniques and applying it to a few other models.

After the Armiger I wanted to try it on another non-vehicle model, something without lots of flat areas basically, so I picked my Helbrute.  The Helbrute was painted a while ago and I’ve never been totally happy with my work on it so I thought that this could help nudge it up on my satisfaction scale.

And I think that that went OK, I’m still not massively happy with him, but I think that I’m happier.  I was still rusting just the metal though, the next thing was to try rusting the painted areas, to simulate patches of rust where the paint has come away.

So I chose one of my Rhinos and went for it in stages with gaps in between to asses how I felt it was going.

When I worked on the right side and top of the Rhino I think that I went too far, so the left side was toned back a bit.  The Typhus Corrosion on the left side was also applied thicker and less stippled, the rust looks much darker here.

Finally I went for Typhus, just the metal though and not his armour.  Typhus is odd in that the edging of his armour is silver and not gold, this was something that I took from the painted example on GW’s web site.  So I rusted that edging as well.

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And I think that’s pretty good, not perfect, but it works on the table.

My lessons from this are:

  1. Go slowly, you can always add more rust if you want, it’ll be hard to remove it due to the textured Typhus Corrosion paint.
  2. On the green surfaces it looks good if there’s some overlap of the Ryza Rust onto the green, look at the back door of the Rhino for that.  It seems to look like the rust has stained surrounded surfaces but it hasn’t fully corroded yet.
  3. It’s hard to find real life example of how rusty the Death Guard might look.  Most things that are in use will scratch and wear in certain areas, but the Death Guard corrode things that they touch.  So, to me, their equipment will have more rust than most in use equipment would.